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type=\u0022text\/css\u0022 rel=\u0022stylesheet\u0022 href=\u0022\/\/d282kpwvnogo5m.cloudfront.net\/sites\/default\/files\/advagg_css\/css__ce2QY63WIanKyr8eSq7eavr1XQRRmFD6ZSmwpyJi8lM__zXwFqpqmxrZOXXcd_TpBQpjuELbmIP9wBR5UuTDWAO4__YJWWMMdfCJuAFm5cUEp88OsodhO3ZA-2lzRfoBsSlk4.css\u0022 media=\u0022all\u0022 \/\u003E\n\u003Clink rel=\u0027stylesheet\u0027 type=\u0027text\/css\u0027 href=\u0027\/sites\/all\/modules\/contrib\/panels\/plugins\/layouts\/onecol\/onecol.css\u0027 \/\u003E\u003C\/head\u003E\u003Cbody\u003E\u003Cdiv class=\u0022panels-ajax-tab-panel panels-ajax-tab-panel-sageoa-tab-art\u0022\u003E\u003Cdiv class=\u0022panel-display panel-1col clearfix\u0022 \u003E\n  \u003Cdiv class=\u0022panel-panel panel-col\u0022\u003E\n    \u003Cdiv\u003E\u003Cdiv class=\u0022panel-pane pane-highwire-markup\u0022 \u003E\n  \n      \n  \n  \u003Cdiv class=\u0022pane-content\u0022\u003E\n    \u003Cdiv class=\u0022highwire-markup\u0022\u003E\u003Cdiv xmlns=\u0022http:\/\/www.w3.org\/1999\/xhtml\u0022 id=\u0022content-block-markup\u0022 xmlns:xhtml=\u0022http:\/\/www.w3.org\/1999\/xhtml\u0022\u003E\u003Cdiv class=\u0022article fulltext-view \u0022\u003E\u003Cspan class=\u0022highwire-journal-article-marker-start\u0022\u003E\u003C\/span\u003E\u003Cdiv class=\u0022section abstract\u0022 id=\u0022abstract-1\u0022\u003E\u003Ch2\u003ESummary\u003C\/h2\u003E\n            \u003Cp id=\u0022p-1\u0022\u003EInternet and computer game dependency is not just a symptom of other psychiatric conditions, but should be a diagnostic entity in itself. Computer games played on the Internet seem to contain an addictive potential comparable to substance abuse disorders.\u003C\/p\u003E\n         \u003C\/div\u003E\u003Cul class=\u0022kwd-group\u0022\u003E\u003Cli class=\u0022kwd\u0022\u003ESubstance-Related Disorders\u003C\/li\u003E\u003Cli class=\u0022kwd\u0022\u003EVideo Games \u0026amp; Addictive Potential\u003C\/li\u003E\u003C\/ul\u003E\u003Cp id=\u0022p-2\u0022\u003EInternet and computer game dependency is not just a symptom of other psychiatric conditions, but should be a diagnostic entity in itself, according to new research presented at the American Psychiatric Association\u0027s Annual Meeting. Computer games played on the Internet seem to contain an addictive potential comparable to substance abuse disorders, the authors said.\u003C\/p\u003E\u003Cp id=\u0022p-3\u0022\u003EThe research poster, \u003Cem\u003EDiagnostic Aspects of Pathological Internet use: A Prospective Study on Psychiatric Phenomenology and Comorbidity of Internet Dependency\u003C\/em\u003E (NR7\u201302), was presented by Bert T. te Wildt, MD, Hanover Medical School, Hanover, Germany and suggests that this new diagnostic entity might best be labeled as Internet dependency or a more encompassing, media dependency.\u003C\/p\u003E\u003Cp id=\u0022p-4\u0022\u003EPatients seeking psychiatric assistance and fulfilling the criteria for pathological Internet use were compared to a group of healthy controls. The average time spent in Cyberspace was 6 1\/2 hours per day, mostly in multiplayer online role-playing games and online first-person shooter games. Similar to other studies, they found mostly depressive, anxiety, and personality disorders exist alongside Internet dependency. The study however, cannot explain whether a depression or anxiety disorder is a cause or effect of the pathological Internet use.\u003C\/p\u003E\u003Cp id=\u0022p-5\u0022\u003EAccording to most previous studies, the average patient presenting with pathological Internet use is a young male who has withdrawn himself from real life and escapes into a virtual parallel world, mostly to alleviate his lack of self-esteem and self-confidence by playing the hero he could not be in real life. The addictive potential of Internet and online games may be especially relevant for children and adolescents, who ever more often seem to develop a dependency on the Internet and computer games without a distinct comorbid pathology the researchers argue.\u003C\/p\u003E\u003Cp id=\u0022p-6\u0022\u003EResearchers concluded, \u201cagainst the background of an ever increasing number of young and adult Internet dependent individuals \u2026 it has become undisputable that Internet dependency has to be taken seriously from a medical point of view.\u201d\u003C\/p\u003E\u003Cp id=\u0022p-7\u0022\u003EIn the meantime, however, the researchers suggest that psychiatrists \u201cmust not forget to examine the patients for comorbid psychopathology, in order to provide a comprehensive treatment regimen. Yet, to sufficiently understand and treat those patients, psychiatrists also have to be empathically interested in the parallel virtual lives of their patients.\u201d Some patients, the researchers note, may need an antidepressant to treat depression or anxiety, and psychotherapeutic approaches to address the media dependency to help them re-establish real life as an attractive and fulfilling existence.\u003C\/p\u003E\u003Cp id=\u0022p-8\u0022\u003EPlayers of violent video games have significantly higher feelings of aggression and differences in brain activity during both cognitive motor activity and resting periods, according to research results to be presented by at the American Psychiatric Association\u0027s Annual Meeting in New Orleans.\u003C\/p\u003E\u003Cp id=\u0022p-9\u0022\u003EThere has been increased interest in the influence of violent video games on the behavior of players, and recent research shows an increase in aggression due to the intensive use of first-person shooter games (FPSG) but little is known about the influence of the games on the brain activity.\u003C\/p\u003E\u003Cp id=\u0022p-10\u0022\u003EResearchers led by Gregor R. Szycik, PhD, Hannover Medical School, Hannover, Germany, investigated intensive use of first-person shooter games on the brain function of young male adults, particularly looking at both the possible impact of such games on morphological and functional structure of the brain and its relation to processing cognitive tasks. Subjects had to complete questionnaires and underwent fMRI scanning while they relaxed.\u003C\/p\u003E\u003Cdiv id=\u0022F1\u0022 class=\u0022fig pos-float  odd\u0022\u003E\u003Cdiv class=\u0022highwire-figure\u0022\u003E\u003Cdiv class=\u0022fig-inline-img-wrapper\u0022\u003E\u003Cdiv class=\u0022fig-inline-img\u0022\u003E\u003Ca href=\u0022http:\/\/d282kpwvnogo5m.cloudfront.net\/content\/spmdc\/10\/4\/24\/F1.large.jpg?width=800\u0026amp;height=600\u0026amp;carousel=1\u0022 title=\u0022\u0022 class=\u0022fragment-images colorbox-load\u0022 rel=\u0022gallery-fragment-images-391219648\u0022 data-figure-caption=\u0022\u0022 data-icon-position=\u0022\u0022 data-hide-link-title=\u00220\u0022\u003E\u003Cimg class=\u0022fragment-image\u0022 alt=\u0022Figure1\u0022 src=\u0022http:\/\/d282kpwvnogo5m.cloudfront.net\/content\/spmdc\/10\/4\/24\/F1.medium.gif\u0022\/\u003E\u003C\/a\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cul class=\u0022highwire-figure-links inline\u0022\u003E\u003Cli class=\u00220 first\u0022\u003E\u003Ca href=\u0022http:\/\/d282kpwvnogo5m.cloudfront.net\/content\/spmdc\/10\/4\/24\/F1.large.jpg?download=true\u0022 class=\u0022highwire-figure-link highwire-figure-link-download\u0022 title=\u0022Download Figure1\u0022 data-icon-position=\u0022\u0022 data-hide-link-title=\u00220\u0022\u003EDownload figure\u003C\/a\u003E\u003C\/li\u003E\u003Cli class=\u00221\u0022\u003E\u003Ca href=\u0022http:\/\/d282kpwvnogo5m.cloudfront.net\/content\/spmdc\/10\/4\/24\/F1.large.jpg\u0022 class=\u0022highwire-figure-link highwire-figure-link-newtab\u0022 target=\u0022_blank\u0022 data-icon-position=\u0022\u0022 data-hide-link-title=\u00220\u0022\u003EOpen in new tab\u003C\/a\u003E\u003C\/li\u003E\u003Cli class=\u00222 last\u0022\u003E\u003Ca href=\u0022\/highwire\/powerpoint\/11285\u0022 class=\u0022highwire-figure-link highwire-figure-link-ppt\u0022 data-icon-position=\u0022\u0022 data-hide-link-title=\u00220\u0022\u003EDownload powerpoint\u003C\/a\u003E\u003C\/li\u003E\u003C\/ul\u003E\u003C\/div\u003E\u003C\/div\u003E\u003Cp id=\u0022p-11\u0022\u003EThe groups differed in the aggression scores, with the FPSG players showing significantly higher levels of felt aggression. The research also showed differences in brain activity during cognitive and motor resting periods between the FPSG users and the control group. \u201cThis frontal increase in default-mode network (DMN) may indicate executive dysfunctions of FPSG users having influence on the high scores in the aggression questionnaire,\u201d the researchers concluded.\u003C\/p\u003E\u003Cul class=\u0022copyright-statement\u0022\u003E\u003Cli class=\u0022fn\u0022 id=\u0022copyright-statement-1\u0022\u003E\u00a9 2010 MD Conference Express\u003C\/li\u003E\u003C\/ul\u003E\u003Cspan class=\u0022highwire-journal-article-marker-end\u0022\u003E\u003C\/span\u003E\u003C\/div\u003E\u003Cspan id=\u0022related-urls\u0022\u003E\u003C\/span\u003E\u003C\/div\u003E\u003Ca href=\u0022http:\/\/mdc.sagepub.com\/content\/10\/4\/24.abstract\u0022 class=\u0022hw-link hw-link-article-abstract\u0022 data-icon-position=\u0022\u0022 data-hide-link-title=\u00220\u0022\u003EView Summary\u003C\/a\u003E\u003C\/div\u003E  \u003C\/div\u003E\n\n  \n  \u003C\/div\u003E\n\u003C\/div\u003E\n  \u003C\/div\u003E\n\u003C\/div\u003E\n\u003C\/div\u003E\u003Cscript type=\u0022text\/javascript\u0022 src=\u0022http:\/\/mdc.sagepub.com\/sites\/all\/modules\/highwire\/highwire\/plugins\/highwire_markup_process\/js\/highwire_figures.js?nzms21\u0022\u003E\u003C\/script\u003E\n\u003Cscript type=\u0022text\/javascript\u0022 src=\u0022http:\/\/mdc.sagepub.com\/sites\/all\/modules\/highwire\/highwire\/plugins\/highwire_markup_process\/js\/highwire_openurl.js?nzms21\u0022\u003E\u003C\/script\u003E\n\u003C\/body\u003E\u003C\/html\u003E"}